PO-TA-TO
Trapped in a never ending loop of procedurally generated caves, armed with an unlimited supply of mining charges you have one minute to mine as many potatoes as you can.
Move: arrows
Jump: X
Throw Bomb: C
Reset Level: R
Or Joypad might work...
After one minute the cave will re-generate.
Cave generation inspired by this blog post from Noel Berry:
CRT shader from hiulit:
Status | Released |
Platforms | HTML5 |
Author | PeteMakesThings |
Genre | Action |
Tags | Godot, Procedural Generation |
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